Musashi Mix Inq

Palliativity 181: Dangerous to go alone…

Posted on January 31, 2013

The hours and nights I spent gaming into the dawn with friends forged our destinies for a lifetime.

The warm tube glow of agony and triumph side by side on our end-boss date with destiny.

It's dangerous to go alone:


Filed under: Anime, Art, film, Gamer, Pain No Comments

Palliativity 155: 8-bit Revolution

Posted on June 21, 2012

Looking back, Videogame culture seems to have always been fused with Internet culture.

The necessity to communicate with limited space, budget and processing power forged a similar yet distinctive style of visuals and sound.

I've always thought that setting limits on the scope or resources of an art project acts as the greatest source for inspiration.


Filed under: Blog, film, Gamer, Pain No Comments

“The Myth of the Gun”

Posted on June 27, 2011


I've been asked many times why Japanese and American made videogames are so vastly different, even within the same genre.

I generally shy away from answering for or agreeing with such sweeping generalities— but in the world of gaming, the distinct cultural differences from production to execution and marketing speak from completely different perspectives.

The video below does a great job of comparing the differences between Japanese and American culture in gaming, game design and violence:



Palliativity 128: Security

Posted on June 23, 2011

Achievement: Unlocked

The ultimate Agora. The Elysium fields of knowledge. The dream of Safe-haven.

Breaking News: The bottom drops out of our lives—

The more we share, the less we have to hide behind. The curtain is drawn and we are ultimately the refraction of this cyber life.

Our photos and their comment threads. What we buy and where we travel. Our blogs and tweets are cogs in the overtly connected consciousness of human-kind. Who are you listening to?

As an artist, the consequences of my public actions have very different outcomes than for most.

Politicians are destroyed by their own texting. Countries fall and companies get hacked. Anonymous is running I.T. for 4th world revolutions while the CIA gets jail-broken for the LuLz.

Welcome to Web 3.0

Adolescence and Anarchy, with Angry Birds for all…


The Diamond Age

Posted on June 20, 2011

The Diamond Age, ©MMXI

The Diamond Age, spiritual sequel to Snow Crash, is definitely my favorite book. If Snow Crash was Neil Stephenson's prediction of the last 20 years, The Diamond Age takes a look at our future 100 years from now. The title of the book speaks to the world built within it, when mankind has mastered nano-technology and can finally delicately wield the atom.

Hiro Protagonist's base world of franchise-states and dead-end cyber-life has given way to an extreme return to traditional cultural ties. Enter the Neo-Victorians and Neo-Confucianists of Hong-Kong where the story is set. Nell, the Bildungsroman hero of The Diamond Age, lives in a world of nano-punk with a healthy side of steam:

"Moral reforms and deteriorations are moved by large forces, and they are mostly caused by reactions from the habits of a preceeding period. Backwards and forwards swings the great pendulum, and its alternations are not determined by a few distinguished folk clinging to the end of it."

Sir Charles Petrie, The Victorians

To me, the most fascinating feature of steampunk is that it is based on a universe of tangible technology. Unlike our current micro-tech, nano-tech computers are a physical manifestation of the gears of change. There are no more programers, only gifted craftsmen. There are no "black-boxes" in The Diamond Age except for the minds of people who live within it.

As the story grows, Nell rises from an orphan of the slums to become princess of a world of her own making. A time when humanity can finally unite in a world of drummers' dreams.

Neo-Victorian, interrupted

The Princess of Mice

Warrior Nell

Buddha in the sky with Diamonds


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p.s. reading this story first on paper and then on an e-reader is quite the experience. to hold the current-tech "primer" in my hands, knowing that soon the day will come when the future is upon us.

p.p.s. on the other hand, reading snow crash on an e-reader made me fearful to turn the page, like a late victorian scared by an on-coming train in moving-picture show 🙂

Snow Crash

Posted on June 13, 2011

Snow Crash, ©MMXI

"Snow Crash" is not only one of my favorite stories of all time, it also continues to inspire me to look at the world with fresh eyes. In 1992, Neil Stephenson created the Metaverse, Avatars, MMORPG elements and the constant threat of world altering cyber-terrorism. 19 years later, the novel shifts from speculative fiction to just another day of our lives:

We are all cyberpunks.

Hiro Protagonist and his accomplice Y.T. fight to save a world on the brink of implosion. Information is the currency and coding is the weapon of choice… when a katana, mini-gun or skateboard are not available.

The first page of the novel will force you to finish it, and the last paragraph hits the replay-switch in your brain so hard that I recommend some cranial protection and a sake-bomb. Welcome to the future, care of 1992:

"Why is [Hiro] the Deliverator so equipped? Because people rely on him. He is a roll model. This is America. People do whatever the fuck they feel like doing, you got a problem with that? Because they have a right to. And because they have guns and no one can fucking stop them. As a result, this country has one of the worst economies in the world. When it gets down to it - we're talking trade balances here - once we've brain-drained all our technology into other countries, once things have evened out, they're making cars in Bolivia and microwaves in Tadzhikistan and selling them here - once our edge in natural resources has been made irrelevant by giant Hong Kong ships and dirigibles that can ship North Dakota all the way to New Zealand for a nickel - once the Invisible Hand has taken all those historical inequities and smeared them out into a broad global layer of what a Pakistani bricklayer would consider to be prosperity - y'know what? There's only four things we do better than anyone else:

microcode (software)
high-speed pizza delivery"



I need a Hiro

Aleutian at Babylon

End of Days


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